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Want more? NBA Live continues to be a series that doesn’t know what it wants to be. As a simulation, the version fails miserably; it’s much better as a casual pick-up-and-play arcade game, but the default gameplay is ridiculously easy, providing little challenge for veteran players unless you go in and massively tweak the game’s multitude of gameplay sliders, which is something many casual fans are unlikely to spend time doing.

Out of the box, the game is a certified dunk fest. Defenders play the NBA version of Ole! Dunks are exciting, but when you see six or seven per quarter it saps the adrenaline rush from what should be a spectacular play.

If you spend a lot of time tweaking the sliders you can get it to play moderately realistic, but no other EA Sports game demands more customization as NBA Live In addition to the slam fest, some of the same old Live problems continue to rear their ugly head. The rebounding model is woefully inefficient. After you get used to the game and get your timing down it’s not uncommon to see 30 to 40 offensive rebounds per game by one team.

It’s absolutely ridiculous. This is also something that sliders and gameplay tweaks cannot fix. It has been a recurring problem with this series since the version and it is still one today. This problem alone is reason enough for a sim fan to skip the game; it’s just crazy how many offensive rebounds that players with low rebounding skill snatch during a game.

The infamous NBA Live “skating players” are back again, as well. This problem has also been a thorn in the game’s side for years now, and why EA Sports cannot or will not fix it remains a mystery. Basketball is a game of short, quick steps, and when you see players gliding around the court like Brian Boitano, it not only looks goofy but it adds to the over-the-top arcade feel that the game provides.

The graphics are pretty good for the most part. The heads of the players look a tad big, but the player models on the whole aren’t too bad. The freestyle movements remain tight and the cardboard cutout animations are nowhere near as bad as in previous editions. In fact, the game has some of the best dunk animations around; some of them look really spectacular.

It would be nice if the arenas were as authentic as they are in other EA games, but unless you’re a hardcore fan of a particular team, you probably won’t notice any flaws. The play by play delivered by Marv Albert and Steve Kerr is extremely dull. Albert sounds like he has a train to catch and Kerr as if he’s reading from a script rather that watching a live game.

Great play by play, particularly in a fast game like basketball, can add so much atmosphere to a game, and that added level of excitement is missing here. It’s not all bad. In fact, there are several areas in which the game has dramatically improved. The new “Superstar” mode is a cool addition. It’s a tad too powerful, but the idea is solid. Basically each team has a couple of “Superstar” players that have the ability to perform spectacular plays via the Superstar button.

 
 

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The last ability helps support the game’s new “All-Star Weekend” mode, which allows players to take part in a virtual re-creation of the league’s annual, mid-season celebration, which is highlighted by the slam-dunk contest and three-point shot competition.

Offering far more than a weekend of stunts and tricks, however, NBA Live still presents a full-featured simulation of the entire NBA season, or even as many as 25 seasons, in the returning Dynasty Mode.

Gamers who decide to take complete control of their teams in this mode will manage a great variety of franchise functions, from game plans and scheduling to salary requirements and trades.

One of the sport’s most famous announcers, Marv Albert, resumes his place behind the NBA Live mic, joined by his regular play-calling partner, Mike Fratello. It’s easy to declare EA the undisputed king of basketball simulations on the PC. So that leaves the few remaining PC enthusiasts who also happen to be basketball fans with pretty much one option.

Fortunately, that option turns out to be pretty good. NBA Live picks right up where left off. The graphics are moderately improved but still somewhat lacking, the multiplayer is still quite functional although there are surprisingly few people online to play it with , and the basic mechanics of the basketball simulation itself are largely unchanged. Players have the option to choose from several offensive patterns, including pick-and-rolls, isolation setups, post-ups, and more. There’s full keyboard support, but as with most PC sports titles, we definitely recommend a dual analog gamepad.

You’re also free to choose between various full-court, half-court, and zone defenses. Players will fight for position down low, jump into the lane to take charges, feint to throw their man off balance, and in general perform very well. This is all stuff that appeared in ‘s entry and has been left untouched or only slightly refined for example, collision detection is somewhat improved.

There are only a few real differences. First: Stealing is much more realistic. In , it was possible to rack up a ridiculous number of steals per game simply by double-teaming whoever had the ball at any given time. In , a player is required to really keep an eye on the passing lanes and move to intercept.

Tying players up in a double almost always results in a quick outlet pass to the open man. Second: The power-hop is no longer the most devastating move in the history of video sports right up there with the post-combo uppercut from Mike Tyson’s Punch-Out!!

Opponents now have a much higher success rate of tying a player up during the hop. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs.

Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Metropolitan Museum Cleveland Museum of Art. The graphics are pretty good for the most part. The heads of the players look a tad big, but the player models on the whole aren’t too bad. The freestyle movements remain tight and the cardboard cutout animations are nowhere near as bad as in previous editions.

In fact, the game has some of the best dunk animations around; some of them look really spectacular. It would be nice if the arenas were as authentic as they are in other EA games, but unless you’re a hardcore fan of a particular team, you probably won’t notice any flaws. The play by play delivered by Marv Albert and Steve Kerr is extremely dull. Albert sounds like he has a train to catch and Kerr as if he’s reading from a script rather that watching a live game.

Great play by play, particularly in a fast game like basketball, can add so much atmosphere to a game, and that added level of excitement is missing here. It’s not all bad. In fact, there are several areas in which the game has dramatically improved.

The new “Superstar” mode is a cool addition. It’s a tad too powerful, but the idea is solid. Basically each team has a couple of “Superstar” players that have the ability to perform spectacular plays via the Superstar button. The players are broken down into specific categories such as shooter, scorer, high flyer, stopper, playmaker, and power. Capture a web page as it appears now for use as a trusted citation in the future.

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